Order positions that the AI cannot reach seem to crash the level a lot.Īlso included are the 3D object files (*.obj) used making the Navmesh. Specifically make sure the ‘order positions’ for both infantry and vehicles are in places where the navmesh exists and the soldiers and vehicles can reach them. Attention to detail and scale make this game a joy to behold, with 16 incredible new battlefronts such as Utapau, Mustafar and the space above Coruscant, as well as the Death Star interior and Tantive IV, Princess Leias blockade runner seen at the beginning of the original Star Wars. If you change the flag layout and start to experience random crashes try redoing your Strategic Areas. ![]() Crashes later on in the game are rare, because the soldiers are by then spawning from control points on shore and not having to use the boats from the main US base. I suspect this has something to do with how the soldiers exit the boats. There is an occasional crash that occurs at the start of the game. The AI vehicles can now drive over most roads in the map. GameSpy said that the mother of all realism mods has arrived for BF2. ![]() I have removed a lot of the barriers to vehicles as the AI was not smart enough to back track around the obstacles. IGNs review praised the mod, stating all BF2 players should download this mod. This level was particularly challenging to do. Lots of the buildings have been moved or removed to allow the ai vehicles an easier time going through gaps.Īll of the flags have had their capture radius increased to make them easier for vehicles to capture them.
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